Metroid Codexery

Powers & Artifacts

12 entries in the Metroid compendium.

Arm CannonThe modular heart of a bounty hunter, turning the left arm into a galaxy-spanning arsenal.Screw AttackA somersaulting maneuver that destroys enemies in its path.Varia SuitThe iconic heat-resistant upgrade, first appearing in Metroid (NES) and later gaining its Power BeamThe default eight-directional fire that anchors Samus's combat on Zebes.Morph BallCompact transformation enabling access to narrow passages and explosive combat.Gravity SuitA term coined by Steven Banks on January 18, 2003, after bypassing Thardus in Metroid PrimWave BeamA beam upgrade that enables firing in eight directions, as introduced in Super Metroid.Seeker MissilesAdvanced homing projectiles that lock onto targets for guaranteed precision strikes.MissilesConcentrated explosive power that shatters armor and unlocks the secrets of alien worlds.Plasma BeamChannel superheated plasma to melt through the galaxy's toughest armor.Super MissilesHigh-yield ordnance designed to breach heavy armor and fortified planetary barriers.Ice BeamFreeze foes in solid ice and turn hazards into pathways.
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