Missiles
Concentrated explosive power that shatters armor and unlocks the secrets of alien worlds.
Missiles are the primary ranged weapon of Samus Aran and the cornerstone of her combat effectiveness throughout the Metroid series. Unlike standard beam fire, which is continuous but often weak against armored foes, Missiles offer concentrated explosive power capable of piercing heavy shielding and destroying resilient enemies. They function as both a tactical tool for exploration, allowing access to sealed doors and hidden passages, and a lethal force in battle.
- User
- Samus Aran
- Type
- Explosive Projectile
- First Appearance
- Metroid (NES)
- Function
- Combat and Exploration
- Upgrade Path
- Missile Tank (Capacity), Super Missile, Power Bomb
- Status
- Active Standard Issue
Lore & Background
The versatility of Missiles extends beyond simple destruction. In many instances, they serve as a key to progress, capable of destroying specific environmental obstacles that block Samus's path. This dual nature makes them essential for survival; without them, Samus would be unable to breach fortified Pirate bases or navigate the complex architecture of ancient ruins. The constant need to replenish supplies via Missile Tanks highlights their consumable nature, forcing the bounty hunter to scavenge and explore every corner of a planet to maintain her offensive capabilities.
In Their Own Story
The silence of the icy cavern was broken only by the hum of Samus's suit as she approached the sealed blast door. Her beam fired harmlessly against the reinforced metal, sparks dying instantly in the cold void. She adjusted her grip on the Arm Cannon, the weight familiar and reassuring. With a calculated exhale, she locked onto the weak point above the frame and released three missiles. The impact was sudden and violent, a muffled boom that shook dust from the ceiling as the door crumbled inward, revealing the dark corridor beyond.
Reader's Guide
Missiles are acquired naturally upon starting a game or finding Missile Tanks hidden throughout the environment to increase capacity. They serve as the primary method for destroying enemies protected by heavy armor and breaking destructible blocks that block paths. Upgrades often include specialized variants like Super Missiles, which deal significantly higher damage but consume more ammunition, and Power Bombs, which create a massive area-of-effect explosion capable of clearing rooms or revealing hidden items. Some entries also feature the Ice Missile or Plasma Beam upgrades that alter missile behavior. Strategically, players must manage their supply carefully, as running out leaves Samus vulnerable to armored foes. Prioritizing the collection of tanks in exploration phases ensures readiness for boss encounters and difficult sections where beam fire proves insufficient.
Did You Know?
- In the original NES game, Missiles were required to destroy almost every enemy with a shield or heavy armor.
- Missile Tanks are often hidden behind breakable walls or in hard-to-reach areas, encouraging thorough exploration.
- The visual design of Missiles has evolved from simple red projectiles to detailed, glowing energy constructs over the series' history.
More in Abilities & Equipment
Elsewhere in the Metroid universe
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